The circuit will be made with 80nm and 65nm technology, the information states that both technologies will be used but we assume that it is talking about different R6xx based circuits. R600 may also use GDDR4 memory even if this is still a bit uncertain. ATI is said to be focusing on physics acceleration with R600, which will make it less necessary for consumers to invest in a sole physics processor, e.g. AGEIA PhysX. R600 will be made from the foundation and up to support DX10 and Windows Vista, especially through its unified shader architecture. The launch will happen sometime at the end of December. All of this is of course more or less unofficial, but may be able to give you a hint of what will come. Source: CoolTechZoneR600 is ATI’s next generation graphics circuit and we know for sure that it will be something completely different compared to today’s graphics circuits. Mainly because of its unified shader architecture that ATI has aready tested with its Xenos circuit inside of Xbox 360. As usual when it comes to premature information you should consider it with a pinch of salt, but now it seems that at least some information regarding ATI’s next generation graphics circuit has surfaced. First of all it’s the unified shader architecture, where the circuit’s shader units will be able to handle both pixel or vertex operations, all in all 64 pixel/vertex shaders. You can compare this to R580 (the X1900 series) that has 48 pixel shaders and 8 vertex shaders.
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